When is a checkers game over
The American Checkers Federation maintains the standard for the current rules. The checkerboard has 64 alternating light and dark squares. The game is played on the dark squares. Official tournament checker boards are 16 inches wide with alternating green and buff squares. Each player starts out with 12 playing pieces. Each player starts with their pieces laid out on the 12 dark squares nearest him or her. Official tournament checker pieces are one and one quarter to one and a half inches in diameter.
Before the first move is made, either player can adjust the position of any piece on the board. The player who adjusts a piece without intimation can be warned for the first offence, but will forfeit the game on the second offence. If the player whose move it is touches a piece that can be played, the player must move that piece or forfeit the game. If any part of a playable piece is moved over the angle of its square, the piece must be played in that direction. Sacrifice 1 piece for 2: you can sometimes bait or force the opponent to take one of your pieces enabling you to then take 2 of their pieces.
Pieces on the sides are valuable because they can't be jumped. Don't bunch all your pieces in the middle or you may not be able to move, and then you will lose. Try to keep your pieces on the back row or king row for as long as possible, to keep the other player from gaining a king. Plan ahead and try to look at every possible move before you take your turn. Practice: if you play a lot against a lot of different players, you will get better.
Checkers Rules. It is positioned so that each player has a light square on the right side corner closest to him or her. A player wins the game when the opponent cannot make a move. In most cases, this is because all of the opponent's pieces have been captured, but it could also be because all of his pieces are blocked in.
Moves are allowed only on the dark squares, so pieces always move diagonally. Single pieces are always limited to forward moves toward the opponent. A piece making a non-capturing move not involving a jump may move only one square. A piece making a capturing move a jump leaps over one of the opponent's pieces, landing in a straight diagonal line on the other side.
Only one piece may be captured in a single jump; however, multiple jumps are allowed during a single turn. When a piece is captured, it is removed from the board. If a player is able to make a capture, there is no option; the jump must be made. If more than one capture is available, the player is free to choose whichever he or she prefers.
When a piece reaches the furthest row from the player who controls that piece, it is crowned and becomes a king. One of the pieces which had been captured is placed on top of the king so that it is twice as high as a single piece. Kings are limited to moving diagonally but may move both forward and backward.
Remember that single pieces, i. Kings may combine jumps in several directions, forward and backward, on the same turn. The very rule you cited states that, in checkers, if one player cannot make a legal move, the other player wins.
By definition, that's not a draw, so in my mind, that's not a stalemate. Sign up to join this community. The best answers are voted up and rise to the top. Stack Overflow for Teams — Collaborate and share knowledge with a private group.
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