How much do haunted houses make
So do you want to make money? If so keep reading. If not, then stop right here, because the rest of this will just make you mad. I am merely playing the realist and trying to show you that with some slight adjustments, you can have the haunt of your dreams without losing you house and life savings. In haunting everything is a trade off; higher capacity decreases the quality of the experience, but decreasing the capacity means you make less money. The happy medium is somewhere in the middle and will be different for all of us, but you have to lean toward high capacity if you want to survive.
One common characteristic of successful haunts is that they own their own property. Land will never be cheaper than it is right now, so if you can, buy your property. It will actually be cheaper in the long run. Owning your property will allow you to open off season and do other events to help pay the bills.
It also keeps your event in the mind of your market. You may even be able to lease out part of your building to another business in the off season and have someone else pay your mortgage! Holding down your costs are key to making a profit. Set a budget and stick to that budget! The marketing is usually the area that suffers the most and decreasing your marketing it the WORST thing you can do if you want to make a profit. When you are ordering props or equipment from a supplier, order early.
You can get a better price and you have a better chance of getting the product at all. Build your attraction early in the year, so you know what pieces you need rather than buying props and trying to cram them into the haunt. By now, you might be wondering how to run a haunted house — is it a viable business? Suffice to say, the allure of starting a haunted house business and raking in big bucks for what they might assume is just six to 10 weeks of work is appealing to many people.
But they tend not to recognize the enormous effort that goes into creating an immersive horror experience that brings customers back year after year. Billy Messina, on the other hand, has co-owned and operated Netherworld, a highly regarded haunted attraction Hauntworld rated it the second-scariest attraction in the country in right outside of Atlanta in Norcross, Georgia, for over 20 years.
That being said, Messina has some tips for how to run a haunted house. Messina teamed up with his business partner to start their own haunted house, Netherworld, after an attempt to bring a version of an already-established haunted house chain to Atlanta fell through. Previously, Messina worked as a makeup effects artist and special prop maker in the film industry, while partner Ben Armstrong had a background in TV production and a shared interest in haunted houses.
After deciding to get their own venture off the ground, Messina and Armstrong stuck with Netherworld through its difficult first years — all the while working other jobs and dedicating their free time to making their dream a reality.
Now, Netherworld pulls in an estimated 75, visitors a year and is one of the biggest names in the haunted house industry. Still wondering how to run a haunted house? The next tip is critical. An easy-to-find location was critical. Some haunted house vendors have now started supplying Hollywood movies such as ExMortis. The list goes on…. Currently, in the United States alone, there are over 1, professional haunted houses, theme parks that operate horror-themed events and over 3, charity-run spookshows.
But our love of being scared is by no means a recent phenomenon. Haunted attractions have a long history that dates all the way back to our earliest civilizations. The Egyptians knew well that if you wanted to keep body snatchers away from a pyramid, the best way was to scare the hell out of them. Mazes, moving walls, self-opening doors, traps and the use of snakes and insects were commonplace in preserving treasures and dead royalty. The Greeks and Romans also unknowingly seeded the path for haunted attractions.
Their folklore is rich with mazes and labyrinths, all filled with monsters. As theater was a vital part of their culture, it stands to reason that these ancients began devising rudimentary special FX to represent monsters and beasts. They also pioneered a number of theatrical devices that would evolve into the spooky elements used in haunts today, including fog, trapdoors, ghostly images and even fake blood and gore.
Fun fact: The ancient Greeks created multiple large-scale special FX contraptions, including the deus ex machina, used to make actors fly, and the ekkyklema, a platform mostly used to reveal dead bodies so the audience could see them. During this time around the s through the s , Europe had recently been converted from Celtic and pagan religions to the practice of Christianity, and pageant wagons toured the land performing plays.
These were mostly Biblical stories acted out, often including the scarier parts. Though they were intended to frighten folks into staying pious, the attendees enjoyed the scares and gore right along with the morals. Additionally, this era began the evolution of Halloween as we know it today. Though the holiday was born out of the Celtic and pagan religions, the European masses carried its practices with them as they converted to Christianity. Carving pumpkins, bobbing for apples, dressing up in costume and even trick -or-treating were all pagan practices that were carried over.
Fun fact: Originally, people carved turnips to represent sprits and demons on Halloween. It was believed that hanging these carvings outside would protect your home for the night. When the European settlers came to America, they found very few turnips, but discovered that pumpkins grew in abundance and were much easier to carve.
Ghosts, demons, the devil and other monsters made regular appearances in plays, including those of William Shakespeare. The opposing actor would stab the bladder and pig blood would pour out, making it look as if the actor was actually bleeding to death. The s People became enthralled with ghosts and the possibility of other realms during this century.
Mediums, fortune tellers, spiritualists and conjuring sessions to communicate with the dead became a form of entertainment for the elite, and many clairvoyants became renowned celebrities who were paid top dollar for their services. Magician Harry Houdini set out to disprove the practice, and debunked several famous spiritualists.
How do you start a haunted attraction? How many people go to haunted houses a year? How many professional haunted houses are there throughout the entire United States? How many haunted houses are there in the United States every year? How many haunted house attractions are in the world? What are some of the safety features haunted houses are required to have? What is the approximate amount of money haunted houses make in ticket sales each year?
How long is haunted house movie? What is considered the scariest movie ever?
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