How tall is the combine citadel




















By Carol Zhang Published Jun 30, Share Share Tweet Email 0. Related Topics Game News half-life pc. Who wins? An inter-dimensional empire with advanced technology, or a crowbar boi. Now I have a lot more appreciation for that thing. No wonder you couldn't see anything but clouds at the top.

Where did you get the measurement from? Is it from an official source or calculated by some other means? Sounds cool but there doesn't seem like there is any evidence of this in lore. Half Life is notorious for telling us only what we need to know. You can either take the info off the Half-Life Wiki, or calculate the size of the citadel yourself with the Skybox and Hammer units. Those numbers are in meters not feet, right?

Doesn't seems right, citadel would be a lot above clouds, doesn't look nearly that tall in-game. If this was done in error, please message the mods.

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Not even close-- if the Citadel is m tall, and to get to the Tropopause the International Standard Atmosphere one you need to travel at least 11km in height, consider how many kilometers you'll need to get to the Stratosphere!

Is it weird that I don't even remember this building from HL2? I guess it was over 15 years ago Well Gordon actually just made it to anout Meters.

Everything else was thanks to that capsule thing. And Gordon made it to the top in like 30 minutes. Does anyone know what is the SFM from at ?

That looks so sick. There's 3. Please don't mix measurement units like this it makes my head hurt. Frickin' idiots, why don't they just use teleporters? The reason they don't use teleporters is a gigantic plot point in HL2. And that's just the top. We don't even know what's below ground. Or just a single basement level where the IT office is. You'll end up getting something like Hunt Down The Freeman. I imagine this monstrosity having a foundation of just one floor basement.

Leaving only a red stapler. Ah yeah I forgot about episode 1. Still there's probably a lot more below that. According to the Wiki, the Citadel goes an additional mile underground.

I would like to see this artist create an open word city in a game. Would be insane. Source of this info? I thought he started his own studio. The biggest standout is probably those mech-stilts that late-game guards get? It's probably where the gunships you see being assembled exit. His office also contains a large set of monitors, which act as his personal computer, and from which he can communicate with contacts such as the Advisors.

Breen's office is connected to the prisoner transport system used by Gordon Freeman , and there are many other prisoner pods around his office. Otherwise, more welcome guests can access the office via an elevator connected to the dark fusion reactor or a separate door from the prisoner entrance. It can be assumed that Breen lives in the Citadel as well as works in it, presumably never leaving it, as the Advisors.

The very top of the Citadel contains the Combine's dark fusion reactor-that seems to be directly connected to Breen's office, which is used to power their tunneling entanglement device and allow them to tunnel into Earth from their universe. At the end of Half-Life 2 , Gordon manages to destabilize and destroy the dark fusion reactor using Energy Balls.

The Citadel during its construction as shown in the Half-Life: Alyx trailer. This suggests that either the Citadel took several years to be built or that construction began relatively late into the Combine's invasion, or perhaps both. The initial form of the Citadel started when the Combine delivered the Core to earth, contained withing a spire structure that was embedded into the floor through the means of teleportation; the citadel was then built around it from underground to top.

The Citadel construction consists of gathered resources from Earth, which were collected by the Combine and converted to their bluish material. Attached to the construction areas all over the citadel are several sets of slack grouped cables, with substation structures on the ground providing support to them.

Those were most likely providing energy to the Citadel from an external source, as the Core was nonfunctional and suffering blackouts by the time. The location of the core on Alyx's whiteboard suggests it was moved to the underground levels later on. The group of cables seem to be connected to elevator like structures, called scaffolds by Alyx, which are probably tasked with automated construction or mass transport of materials.

Sets of small cables also expand connection to the city from the structures like conventional power lines, suggesting the structures function in a similar way to substations. These cables were connected to rooftops by construction striders. In Episode One , the aftermath of Gordon's assault on the Citadel is clearly visible.

The overloading of the Dark Fusion reactor has downed power and destabilized the structure of the whole building, and Gordon must make his way to the core to re-engage the containment field and delay the core's inevitable meltdown.

By this time all the Combine forces were being evacuated from City 17 and some were left to prevent the Citizens from escaping the blast. As a result, the Citadel is barely occupied compared to its earlier state. There are however, several soldiers left tasked with a goal and others simply trying to escape, and a few Stalkers for operating machinery. The Citadel's interior now glows orange, in stark contrast to the cold blue it used to be when functional, while bridges are falling apart and debris continuously falls from the top of the tower.

From the outside, the Citadel's peak is surrounded by swirling black and red clouds with green lightning bolts emerging, debris are constantly being launched from the top. The power lines connecting the Citadel to City 17 are no longer present, and the explosion of the Dark Fusion reactor has blown off the top of the Citadel.

The climax of Episode One is witnessed by Gordon and Alyx, when the Citadel's core suffers the inevitable meltdown as it collects the colossal amount of energy needed to send a final data transmission off-world to the rest of the Combine, causing an immense Dark Energy Flare that destroyed the entire Citadel along with the surrounding City Kleiner notes in one of his messages to the Resistance that the destruction of the City 17 Citadel has also caused the other Citadels across the planet to shut down.

A Superportal looms over where the Citadel once stood, drawing power to open from the remnants of the dark fusion core through a swirling blue tendril of energy. At the end of the game, the Citadel's collapsed remains are all that is left of the once tall and overpowering structure. The Citadel went through various designs during the game's development, as seen in several concept art images and the WC mappack.

It started as a brush until becoming the model seen in Half-Life 2. This version has organic roots. It is featured only in concept arts by Viktor Antonov and Dhabih Eng. It is entirely brown and apparently not detailed, while a closer look shows it is detailed, [2] featuring a circle, windows, and other precise shapes.

Its inside maps have concrete and rusty metal walls, sometimes with floor numbers on the walls, and were all last edited in This version is also featured in three Combine propaganda posters made by Randy Lundeen who mapped the tiles version of the citadel and based on artwork by Dhabih Eng. Fixed version from the beta. We've seen not just how tall the building is but how thicc it is, having taken an extensive Combine pod ride through its interior near the end of Half-Life 2.

The track the pod rides on is quite long and implies an interior width considerably bigger than meters. So, Rscreamroad did some investigating. He loaded the level that takes place at the top of the Citadel and looked down at the texture of the city below, which he eventually assumed was based on a real satellite image.

In the game files, that cityscape was actually four different images, and after pasting the images together, Rscreamroad compared it to real cities, eventually discovering that the view of City 17 from the top of the Citadel was actually created from a picture looking down on New York City.

And the camera position for that picture is a height of 8, meters. When you're at the top of the Citadel looking down, the city is nearly 9, meters below you. Basing the height of the Citadel on an image of the ground below might not be the most scientific conclusion, considering the artists probably just picked an image that looked good and would give the players an impression of being very high in the air.

But when Rscreamroad loaded the Citadel model from Half-Life 2 into Blender, he found that it wasn't really that far off. His measurements in Blender concluded that the Citadel is "27, feet or 8, meters.

It was also meters wide and went meters underground.



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