How many djinn are there in golden sun
On the island you will fight this Djinni. Follow the path on the right, and solve a simple puzzle to get this Djinni. After a few fights, you'll run into a Djinni. Be prepared. Jump across the gap to the grass, and go north.
Use 'Move' to reveal a passage. In the first room, push the statue in front of the drain pipe to stop the flow of water and get the Djinni. This moves the Djinni to the desired spot. Now go to the west side of town and climb the steps to the upper part of town, and follow it around to a dog and a circle of stones. Use 'Reveal', go down the hole, solve the cave, and come out and get the Djinni. Make sure you rang the bell. Go in the small cave, seek out the Djinni and use 'Halt' which you get in a treasure chest right before you meet the Djinni on the Djinni when he tries to hide behind the rocks that you can chase him around.
You'll have to take the boat to Tolbi, then exit Tolbi and travel, keeping the coast on your hero's RIGHT side, and you'll reach the other side of this dock, and you can pick up the covetted Djinni. Head west to a bridge facing north, trek on over it, then head north-westish over the other bridge.
Run around in this area and you'll eventually encounter and fight this Djinni. See the door on the right? Find your way to it, and in this room, push the first pillar on the left all the way to the right, then push the bottom pillar all the way up.
Push the 2nd pillar from the top you'll have to get behind this pillar by stepping behind the standing pillar to it's left down to the frozen puddle too. Walk around the room to the top pillar, push it down, and viola! Djinn city!
Use 'Reveal' and jump across to grab this Djinni. It takes you to an island. When set, a Djinni can be "unleashed" to use their special powers. Although many are attacks dependent on the Adept's Attack and often containing additional effects , most of these powers are beneficial in other ways, such as healing, bolstering the party's statistics, or one of a variety of effects truly unique to the Djinni such as Kite and Aurora.
After being unleashed, Djinn are changed into standby mode. Outside of battle, players can change Djinn between set and standby at will. Players can set a standby Djinni during battle as well, although only one Djinni can be set at a time and it will take up that Adept's action for the turn. After spending enough time in recovery, Djinn are automatically set.
After being unleashed while set, a Djinni enters standby mode. When Djinn are on standby, they can be used to perform Summons , easily the most powerful attacks in the games. In order to perform any given Summon, enough Djinn of the correct element s must be on standby. After the Summon is completed, these Djinn are put into recovery. After being used for a Summon, Djinn enter recovery mode. While recovering, Djinn cannot be traded between Adepts or changed between set and standby. After spending enough time recovering, Djinn automatically set themselves.
During battle, one Djinni for each Adept exits recovery at the end of each turn not counting the turn they entered recovery. Outside of battle, one Djinni for each Adept sets itself after the party travels a certain distance. Who is the strongest jinn? Who is the king of jinns? Who is the father of jinn? Can jinn enter human body? What are the signs of jinn? What is a jinn God? Where did genies come from? Is Aladdin an Arab?
What are the types of jinn? Do genies live in bottles?
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